Usefulness, usability, and use of real-life information for functionalities such as cognitive games are considered to be key areas of the project. Although some participants were reluctant to use the technology, they welcomed some functionalities of the HERMES system and they considered that using them can help them to become familiar with them. Two focus groups were organized in Austria and Spain with a view to collecting their impressions about the way in which the technological device can cover their needs complementarily, a second session was conducted including a quantitative questionnaire. This work aims to describe elderly people’s opinions when they are presented scenarios developed in this project. The HERMES Cognitive Care and Guidance for Active Aging project proposes an integrated approach to cognitive assistance, promoting the autonomy of elderly users through pervasive technology.
Additionally, to further motivate some of the design decisions, especially why the diffuse illumination technology was chosen, this paper will discuss related on-going research projects on the application side.
Multitouch tafel how to#
It will show how to solve major problems of the diffuse illumination technique and other challenges of constructing a large-screen, high-resolution, self-contained interactive multitouch surface that not only serves as a development system but can be deployed in the real-world. This paper describes in detail the construction of a large, robust multi-touch table called mrT. The design of an interactive multitouch table had to address issues like optical recognition, hardware design, and ergonomics. The path from a prototype system to a finished product for use in real-world scenarios is a long one, and many obstacles must be overcome. Interactive surfaces are only just beginning to break into the market, and they still do not offer the advanced functionality demonstrated with many lab prototypes.